Relesed TIC-80 0.60.3


CHANGELOG

version 0.60.3 (https://github.com/nesbox/TIC-80/milestone/22?closed=1)

0.60.3

  • Persistent Memory (PMEM) moved from 80K RAM layout and has 1KB now (you can store up to 256 integers). Freed space (28 bytes) used to store data for 4 gamepads + mouse XY and buttons + keyboard
  • added keyboard support (use key() / keyp() API)
  • you can use mouse / gamepad / keyboard simultaneously, and you can use up to 4 gamepads
  • removed KEYMAP command, you can configure gamepad mapping in the GAME MENU
  • you will see SYNC label (synchronization error) if your game doesn't fit 60 FPS (only native, doesn't work in web version)
  • mouse pointer disappears in games that don't support it (in games with declared -- input: gamepad or -- input: keyboard)
  • mirror/rotate selection in the Sprite Editor
  • SDL updated 2.0.7

0.60.0

  • added optimisations for main render function and some draw API, like draw sprcirc and tri, now they > 2x faster (by @jahodfra)
  • added special Overlap Mode (OVR), it allows you to do things like this:
    par
    ... here I draw BG in TIC() function and change palette and screen offset in scanline() callback, then I draw Ship sprite in OVR() function as though it will be on a separate layer
  • added -skip command line option to run TIC without startup animation
  • added -fullscreen command line option to run in Fullscreen
  • added shadow variable to the Config to hide shadow in the Code Editor
  • you can exit infinite loop in Lua and JS by pressing ESC now
  • added reset() API, to restore your game to initial state
  • syntax highlighter in the Code Editor was totally rewritten and works 100x faster now
  • [PRO feature] added Bank Switching, for people who want to create a really big game, you can switch between 8 banks in Runtime using sync() API, you can do it only one time per frame for tiles, sprites, map, sfx, music, info here https://github.com/nesbox/TIC-80/wiki/sync#parameters
  • fixed keyboard focus on Android
  • fixed selected deletion in Sprite Editor (by @frenetic)
  • Sprite and Map editors render in OVR mode now (UI is not changed at all if change palette)
  • added random generator pre-seeding on every game start
  • and other minor fixes...

Thanks for contributions:
@jahodfra
@frenetic

and others, for the bug reports!

Files

html.zip 884 kB
98 days ago
tic80_0.60.3.apk 5 MB
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tic80_0.60.3.dmg 2 MB
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tic80_0.60.3.zip 1 MB
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tic80_32bit_0.60.3.tar.gz 1 MB
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tic80_64bit_0.60.3.tar.gz 1 MB
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tic80_chip_0.60.3.tar.gz 1 MB
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tic80_pro_0.60.3.apk 5 MB
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tic80_pro_0.60.3.dmg 2 MB
98 days ago
tic80_pro_0.60.3.zip 1 MB
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tic80_pro_32bit_0.60.3.tar.gz 1 MB
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tic80_pro_64bit_0.60.3.tar.gz 1 MB
98 days ago

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